Red Dead Redemption - XBOX360 / PlayStation 3 - 2010

ROLE: Lead Designer / Product Design
TEAM:
4x Gameplay Designers
PROJECT LENGTH:
5 years

Led design during the first two years of development, overseeing the development of core gameplay systems and open-world planning and design, managing a team of talented game and world designers in translating Red Dead Revolver's gameplay into vast, naturalistic environments while maintaining the visual fidelity established in the first game.